Meanders 2 : 18th Feb
CONFIRMED: Forest Edges (peter into fields) Forest with Hillocks and Road Forest Grove / Henge Forest Road Section - Straight Forest Road Section - Straight with Inn Forest Road Section - T-section (base road lower) Forest Road Section - T-section (base road upper) Forest Road Section - Crossroads Forest Road Section - Road Bend /Busted Wagon / Cut Tree Clearing Forest Road Section - Road Bend 2 / Pond / Fallen Tree Open Field Forest Creature Home / Underground and Above Tangled Evil Forest Pre-Battle Field with Fortifications / Barricaded Village Post-Battle Field with Blood / Gore / Dropped/Battered Shields. Desert Tomb / Giant Statue Entrance Desert Canyons Desert Graveyard Desert Arabian Tents Desert Road Section - Straight Desert Road Section - Straight with Caravan Desert Road Section - T-section (base road lower) Desert Road Section - T-section (base road upper) Desert Road Section - Crossroads Desert Road Section - Road Bend / Temple Entrance / Oasis Desert Road Section - Road Bend 2 / Scorpion Pit Jungle - Ziggurat Temple Jungle - Headhunters Village Jungle - Twin Statues to Deep Chasm Jungle - River Section - Straight Jungle - River Section - Straight with Bridge Jungle - River Section - T-section (base river lower) Jungle - River Section - T-section (base river upper) Jungle - River Section - Waterfall Jungle - River Section - River Bend / Floating Village Jungle - River Section - River Bend 2 / Rapids Ice - Glaciers with Mid River Ice - Cracked Floes Ice - Frozen Whirlpool Ice - Mountainous Road Ice - Road Section - Straight Ice - Road Section - Straight with Bridge and Snowfall (blocked road) Ice - Road Section - T-section (base road lower) Ice - Road Section - T-section (base road upper) Ice - Road Section - Crossroads (Ambush Point) Ice - River Section - Riverbend into Caves Ice - River Section - Riverbend Icy Waterfall Ice - River Section - Frozen Sewers / Flood Tunnels x 6 Treetops - Gated City Entrance Treetops - Larger platforms mix Treetops - Larger platforms mix 2 Treetops - Prison Underdark - Crystalabra Underdark - Giant Caverns I Underdark - Giant Caverns II Underdark - Wide Caverns I Underdark - Wide Caverns II Underdark - Slug Pit Dwarven Citadel - Forge Entrance Dwarven Citadel - Housing Units Dwarven Citadel - Bridge over Lava Flow Dwarven Citadel - Statue Row of Ancestors Town - Open Streets I Town - Open Streets II World Serpent Inn - Tavern Section x 2 World Serpent Inn - Hub Portal Floors x 2 Island - Volcano Island - Volcano I Island - Volcano II Island - Crocodile infested Swamp Island - Ruined Temple Island - Caves Island - Shore Ocean Reef Coral Reef Open Ocean Shark Infested Waters Dinosaur Valley I Dinosaur Valley II Lava Flow x 2 Zombie Apocalypse - High Security Checkpoint Zombie Apocalypse - Hospital Zombie Apocalypse - Main Street x 2-4 Zombie Apocalypse - Barricade Street Sections / Rooftop Fortification Zombie Apocalypse - Shopping Mall Zombie Apocalypse - Supermarket Atlantis - Doric Colum Row / Smashed Street Atlantis - Deep Sea Shelf Atlantis - High-Tech Functioning Building vs Ancient Ruin Atlantis - Palace Atlantis - Homes Atlantis - Armory Atlantis - Treasure Hoard Sci-Fi Spaceport x 8 Australian Outback Dozens and Dozens of new designs to expand, blend and enhance your Meanders. MEANDERS 2 will be offering Interiors and even Level png/pdf layers. I will be offering an option to 'Reverse Engineer' your Meanders 1's to add underground tunnels/bunkers/caves and interiors to these as well. Expected Launch: Mid to Late Feb