Featuring 24 new terrains from creatures high above to underground labyrinths far below, dungeons and catacombs take as many varied forms as the lairs of the many dragons. Pose them as individual challenges or lead players through them to the lairs via a large assortment of differently themed catacombs, prisons, dungeons, a castle and various sections of the Undervaults. From crystalline nightmarescapes that look out into another dimension to hazardous meanders through elemental labyrinths of fire, ice, spiders, slime and stone - this pack offers a huge assortment of dangerous dungeons to get lost in. Lead your players into the gold hoards of the great wyrms in the core four jungle, ice, forest and desert terrains with dragon occupation including touches of dragon eggs, dragmarks, and bloody mountains of skulls and carcasses from feasts past where your adventurers will need to overcome not just the large beasts you deem to inhabit here, but the challenges of the terrains themselves to claim the rich heaps of glittering gold. Bubbling swampy mud, frozen climes, close quarters, the advantage of foes elevation and hints of one or two smaller but no less dangerous wyrms somewhere on the loose...
Featuring 24 ready-to-go maps:
Four Dragon Lairs
Four Castle Dungeons
Three Ice Dungeons
An Ice Castle
Ice Caverns
Four Fire Dungeons
Five Underdark Undervaults
2 Drow-Themed Maps
Maps are sized specially for FG at 1350x900 and under 500 kb each to help prevent slow-down during play. The maps are sized to perfectly fit a 50 or 60px grid that you can manually place over the top of the map using Fantasy Grounds. Join the maps in this module together with each other, with other modules in this series, use a single map or use a combination of Time-lapse, Role-play and/or the supplied weighted Random Roll Table to determine when maps are used and where adventurers end up next.
DM Convenience is the focus with several ways to access, use and choose the maps in this module. Use the VISUAL MAP SELECTION PANEL and pick your map from the thumbnails and yellow label by clicking on the pin. Or use the RANDOM ROLL TABLE - a d100 table to pick your destination at random Or open Images/Maps tab to bring up a list of the maps labelled with a heading in [CAPITALS] and a brief description of each map so that you can quickly identify different files in this module, maps from this module and identify this module from others even if you have other FG meander modules open.
Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and any ruleset.
Usage: Download the file. Just unzip the file and import the .mod file into your Fantasy Ground module folder by dragging it into the module folder window and Fantasy Grounds will automatically load it.
Designed for Fantasy Grounds version 3.3.5 and higher.