Delve deeper into the infamous Meredark, down to the Core of the Darklights, out to the Ocean Shores or up to the Tree Canopy in this new extension with 24 new jungle maps.
Assorted Ravines and Gorges
Meandering Jungle Pits
Mesozoic Tarpit
Intense, Low and Ravine Log Crossings
Archaeological Dig Site
Jungle Clearings
Beach to Jungle Blenders
Deep Road Caverns
Gold and Crystal Mines
Boiling Mud and Noxious Fumed Swamps
Treehouses among the Canopy
Waterfall Swingbridge Temple Entrance
Village Maps
Maps are sized specially for FG at 1350x900 and under 500 kb each to help prevent slow-down during play. DM Convenience is the focus with carefully labelled maps and several ways to access, use and choose the maps in this module. Use the VISUAL MAP SELECTION PANEL and pick your map from the thumbnails and yellow label by clicking on the pin. Or use the RANDOM ROLL TABLE - a d100 table to pick your destination at random.
Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and any ruleset.
Usage: Download the file. Just unzip the file and import the .mod file into your Fantasy Ground module folder by dragging it into the module folder window and Fantasy Grounds will automatically load it.
Designed for Fantasy Grounds version 3.3.5 and higher.